The Turing test, named by British mathematician Alan Turing in his 1950 paper Computing Machinery and Intelligence, opened with the words: “I propose to consider the question, ‘Can machines think?'”

66 years later Google is leading the charge, reaching forward into the future, leveraging “early days” Artificial Intelligence as a platform for an enhanced user experience.

Google’s recent I/O Conference for developers featured an array of projects including its own headset and peripheral for Daydream, creating a baseline for developers to base new headsets on. This strategy was successfully used for Daydream’s low-cost predecessor, Google Cardboard.

From Clay Bavor – ‎VP, Virtual Reality at Google:

“We wanted to create something that has the best attributes of Cardboard but which is also comfortable, richly interactive and far more immersive. But to create that kind of immersion, you have to solve — to make your brain say, yep, I’m somewhere else, you have to solve a lot of really hard problems across all parts of the VR experience. You have to design a system that’s capable of rendering at very high frame rate and resolution. To make the experience really comfortable you have to minimize what’s called motion to photon latency. That’s the delay between when you move your head and when the picture updates to reflect that motion. And you need to solve for how you interact with things in VR. And when you nail those things it just feels like you’re there.

Well, we’ve been working on these problems and more. And what we’ve built won’t be available until this fall, but we’d like to introduce you to it today. We call it Daydream.

Daydream is our platform for high quality mobile virtual reality, and in it are all of the ingredients you need to create incredible immersive VR experiences. Now over time Daydream will encompass VR devices in many shapes and sizes, but today it’s about how Daydream will enable high quality VR on Android smartphones.”


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